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Holy bejeezus so I googled my username and there was a link for a sporcle thing about SMT Nocturne that I remember doing a year ago and I was like WOAH. and then I was like PEOPLE ACTUALLY PLAYED IT?!?

It was basically listing all of the demons from each race in 15 minutes.

If you wanna try: http://www.sporcle.com/games/telirix/nocturne-maniax-demons

    • #shin megami tensei nocturne
    • #shin megami tensei
    • #nocturne
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hylian-pudding:

secret forest by *muse-kr
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hylian-pudding:

secret forest by *muse-kr

(via simply-zelda)

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(via rainbowrupee)

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Screw correct grammar, it’s Spada time!
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Screw correct grammar, it’s Spada time!
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Screw correct grammar, it’s Spada time!
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Screw correct grammar, it’s Spada time!
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Screw correct grammar, it’s Spada time!

(via ludgerwillkresnikswife)

Source: dagora

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alltailnolegs:

crispysnakes:

reptilesrevolution:

raptinawe:

Chrysopelea paradisi, gliding snake read more on National Geographic and flyingsnake.org. Watch Jake Socha TEDxVideo:
Photos by Jake Socha and Tim Laman. Gif video sources 1.) PBS and 2.) IoP. 
Paper: J.J. Socha, Gliding Flight in Chrysopelea: Turning a Snake into a Wing (free acces).

Survival Of The Fittest. 

So happy for these gifs look at that gorgeous snake

I love these guys but I hear they’re a nippy pissy lot (and I’ve said how it’s like… I’d be holding the snake and it’d fly away and I’d be standing there NO COME BACK OTL).
Zoom Info
alltailnolegs:

crispysnakes:

reptilesrevolution:

raptinawe:

Chrysopelea paradisi, gliding snake read more on National Geographic and flyingsnake.org. Watch Jake Socha TEDxVideo:
Photos by Jake Socha and Tim Laman. Gif video sources 1.) PBS and 2.) IoP. 
Paper: J.J. Socha, Gliding Flight in Chrysopelea: Turning a Snake into a Wing (free acces).

Survival Of The Fittest. 

So happy for these gifs look at that gorgeous snake

I love these guys but I hear they’re a nippy pissy lot (and I’ve said how it’s like… I’d be holding the snake and it’d fly away and I’d be standing there NO COME BACK OTL).
Zoom Info
alltailnolegs:

crispysnakes:

reptilesrevolution:

raptinawe:

Chrysopelea paradisi, gliding snake read more on National Geographic and flyingsnake.org. Watch Jake Socha TEDxVideo:
Photos by Jake Socha and Tim Laman. Gif video sources 1.) PBS and 2.) IoP. 
Paper: J.J. Socha, Gliding Flight in Chrysopelea: Turning a Snake into a Wing (free acces).

Survival Of The Fittest. 

So happy for these gifs look at that gorgeous snake

I love these guys but I hear they’re a nippy pissy lot (and I’ve said how it’s like… I’d be holding the snake and it’d fly away and I’d be standing there NO COME BACK OTL).
Zoom Info
alltailnolegs:

crispysnakes:

reptilesrevolution:

raptinawe:

Chrysopelea paradisi, gliding snake read more on National Geographic and flyingsnake.org. Watch Jake Socha TEDxVideo:
Photos by Jake Socha and Tim Laman. Gif video sources 1.) PBS and 2.) IoP. 
Paper: J.J. Socha, Gliding Flight in Chrysopelea: Turning a Snake into a Wing (free acces).

Survival Of The Fittest. 

So happy for these gifs look at that gorgeous snake

I love these guys but I hear they’re a nippy pissy lot (and I’ve said how it’s like… I’d be holding the snake and it’d fly away and I’d be standing there NO COME BACK OTL).
Zoom Info

alltailnolegs:

crispysnakes:

reptilesrevolution:

raptinawe:

Chrysopelea paradisi, gliding snake read more on National Geographic and flyingsnake.org. Watch Jake Socha TEDxVideo:

Photos by Jake Socha and Tim Laman. Gif video sources 1.) PBS and 2.) IoP. 

Paper: J.J. Socha, Gliding Flight in Chrysopelea: Turning a Snake into a Wing (free acces).

Survival Of The Fittest. 

So happy for these gifs look at that gorgeous snake

I love these guys but I hear they’re a nippy pissy lot (and I’ve said how it’s like… I’d be holding the snake and it’d fly away and I’d be standing there NO COME BACK OTL).

(via mohshuvuu)

Source: raptinawe

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wendeego:

What is it about Shin Megami Tensei: Nocturne that’s allowed it to persevere when other Japanese RPGs on the Playstation 2 have faded? Final Fantasy X has become a laughing stock, everybody’s basically forgotten the .hack franchise and nobody ever seems to talk about Shadow Hearts or Grandia anymore. Atlus’s own Personas 3 and 4 have been remade again and again on multiple consoles, most recently the critically acclaimed Persona 4: Golden. Granted, a number  of games (FFXII, Dragon Quest VIII) have held up extremely well, though controversy remains. But many of these were rapturously received upon release, while Nocturne was assigned 8 or 8.5 scores and essentially dismissed as an oddity. Maybe it was because people in the United States weren’t used to the Shin Megami Tensei series, maybe because the game was just so, so difficult.
This makes sense because compared to the rest of its ilk, Nocturne is an oddity. The story is decidedly minimalistic, free of the melodrama that characterizes most of the genre. The art design looks like nothing before or since, a world away from the extravagance of Final Fantasy or the cel-shaded beauty of Dragon Quest’s overworld. It’s a game that can be actively hostile, tossing you into a world with an incredibly high encounter rate, in which the demons you’re trying to recruit rarely listen to you and bosses are seemingly insurmountable. Nocturne is easily one of the least accessible of Atlus’s Megami Tensei franchise, with the interface frustrating you at every turn.
So Nocturne isn’t as polished as the Persona games, or as accessible as Devil Survivor or even Strange Journey. But while it can be frustrating, terrifying and even unfair, the atmosphere is absolutely top-notch. In contrast to the living worlds of so many Japanese RPGs, the universe of Nocturne is a desolate landscape haunted by demons and the ghost of the dead. It’s a supremely lonely experience, and coupled with the haunting soundtrack and a story where your choices actually matter it becomes a transcendent one. Nocturne was the first SMT game to appear on the Playstation 2, but rather than a test-run it comes off as a small miracle, where every element (from the gameplay to the art direction to the themes of the story) feeds into the greater whole. The upcoming Shin Megami Tensei IV looks to be much, much more accessible than Nocturne, but I imagine the true test of the game’s worth will come in whether or not it captures Nocturne’s off-key vibe. Games like this only come around every couple of decades, if ever.
View Separately

wendeego:

What is it about Shin Megami Tensei: Nocturne that’s allowed it to persevere when other Japanese RPGs on the Playstation 2 have faded? Final Fantasy X has become a laughing stock, everybody’s basically forgotten the .hack franchise and nobody ever seems to talk about Shadow Hearts or Grandia anymore. Atlus’s own Personas 3 and 4 have been remade again and again on multiple consoles, most recently the critically acclaimed Persona 4: Golden. Granted, a number  of games (FFXII, Dragon Quest VIII) have held up extremely well, though controversy remains. But many of these were rapturously received upon release, while Nocturne was assigned 8 or 8.5 scores and essentially dismissed as an oddity. Maybe it was because people in the United States weren’t used to the Shin Megami Tensei series, maybe because the game was just so, so difficult.

This makes sense because compared to the rest of its ilk, Nocturne is an oddity. The story is decidedly minimalistic, free of the melodrama that characterizes most of the genre. The art design looks like nothing before or since, a world away from the extravagance of Final Fantasy or the cel-shaded beauty of Dragon Quest’s overworld. It’s a game that can be actively hostile, tossing you into a world with an incredibly high encounter rate, in which the demons you’re trying to recruit rarely listen to you and bosses are seemingly insurmountable. Nocturne is easily one of the least accessible of Atlus’s Megami Tensei franchise, with the interface frustrating you at every turn.

So Nocturne isn’t as polished as the Persona games, or as accessible as Devil Survivor or even Strange Journey. But while it can be frustrating, terrifying and even unfair, the atmosphere is absolutely top-notch. In contrast to the living worlds of so many Japanese RPGs, the universe of Nocturne is a desolate landscape haunted by demons and the ghost of the dead. It’s a supremely lonely experience, and coupled with the haunting soundtrack and a story where your choices actually matter it becomes a transcendent one. Nocturne was the first SMT game to appear on the Playstation 2, but rather than a test-run it comes off as a small miracle, where every element (from the gameplay to the art direction to the themes of the story) feeds into the greater whole. The upcoming Shin Megami Tensei IV looks to be much, much more accessible than Nocturne, but I imagine the true test of the game’s worth will come in whether or not it captures Nocturne’s off-key vibe. Games like this only come around every couple of decades, if ever.

(via wafflesmccoy)

Source: wendeego

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wyvernkun:

えろ豆
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wyvernkun:

えろ豆

(via crystaldark)

Source: wyvernkun

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dimensionslip:

cecilmurdock:




dimensionslip:




Due to my distrust of the localization’s use of honorifics, I have decided to turn to Persona 3’s original Japanese for information on how the cast refer to each other. In my opinion, it is quite important for looking into these cultural nuances helps one understand the characters more, as well as get another perspective on the cast’s relationships. Ensuring the accuracy of this information would not have been possible without the help of EirlysTylluan, who was very helpful during the information gathering phase of this endeavor.
Information gathered here was taken from the drama CD, playthroughs of the original Japanese game, and the official manga. The MC is not included in the infographic due to his nature as a silent protagonist. Koromaru, on the other hand, is also out of the graphic for more obvious reasons.
An analysis of the infographic follows under the cut, as well as more name trivia, including how the rest of the cast refers to the two omitted cast members.
Read More




This analysis more or less concludes that the English localization is basically spot on, this is almost exactly how all of the characters refer to one another in English.




Hmm, while they were able to capture some things such as the stigma of the nickname “Yukaricchi” (Yuka-tan isn’t exactly a flattering name), Aigis’s formality, and the senpai’s relationship to each other by their name references (i.e. Aki and Shinji), there were some points I had an issue with.
“Almost-exactly” is right here. One thing that the localization failed to capture was the difference between [first name] + [-san] and [last name] + [-san]. As I recall, the localization more or less dropped some of the [last name] + [-san] references in favor of [first name] + [-san], notably in Junpei’s case. To be fair, they did preserve some lines, like when Ken refers to Akihiko as “Sanada-san”. 
There were also some cases wherein [last name] became [first name], notably with the S.E.E.S. senpai (Akihiko calls Yukari by first name in the localization, as compared to “Takeba” in the original Japanese. Shinjirō and Mitsuru’s use of names and honorifics were more or less intact.). I am not entirely convinced that they wanted to make the players less confused with regards to names, as they did keep some [last name] + [-san] references in the game.
There is also the fact that the name “Ken” (i.e. “Ken-kun” instead of “Amada-kun”) actually gets used in the game quite frequently, which admittedly bites at me, but in the name of localization, I guess things do change.
I suppose my point is that I was a bit mystified as to why they went through all the trouble of keeping the honorifics, when they were going to pull some switcheroos here and there in the end. Hence, this rather anal post.
Pop-upView Separately

dimensionslip:

cecilmurdock:

dimensionslip:

Due to my distrust of the localization’s use of honorifics, I have decided to turn to Persona 3’s original Japanese for information on how the cast refer to each other. In my opinion, it is quite important for looking into these cultural nuances helps one understand the characters more, as well as get another perspective on the cast’s relationships. Ensuring the accuracy of this information would not have been possible without the help of EirlysTylluan, who was very helpful during the information gathering phase of this endeavor.

Information gathered here was taken from the drama CD, playthroughs of the original Japanese game, and the official manga. The MC is not included in the infographic due to his nature as a silent protagonist. Koromaru, on the other hand, is also out of the graphic for more obvious reasons.

An analysis of the infographic follows under the cut, as well as more name trivia, including how the rest of the cast refers to the two omitted cast members.

Read More

This analysis more or less concludes that the English localization is basically spot on, this is almost exactly how all of the characters refer to one another in English.

Hmm, while they were able to capture some things such as the stigma of the nickname “Yukaricchi” (Yuka-tan isn’t exactly a flattering name), Aigis’s formality, and the senpai’s relationship to each other by their name references (i.e. Aki and Shinji), there were some points I had an issue with.

“Almost-exactly” is right here. One thing that the localization failed to capture was the difference between [first name] + [-san] and [last name] + [-san]. As I recall, the localization more or less dropped some of the [last name] + [-san] references in favor of [first name] + [-san], notably in Junpei’s case. To be fair, they did preserve some lines, like when Ken refers to Akihiko as “Sanada-san”. 

There were also some cases wherein [last name] became [first name], notably with the S.E.E.S. senpai (Akihiko calls Yukari by first name in the localization, as compared to “Takeba” in the original Japanese. Shinjirō and Mitsuru’s use of names and honorifics were more or less intact.). I am not entirely convinced that they wanted to make the players less confused with regards to names, as they did keep some [last name] + [-san] references in the game.

There is also the fact that the name “Ken” (i.e. “Ken-kun” instead of “Amada-kun”) actually gets used in the game quite frequently, which admittedly bites at me, but in the name of localization, I guess things do change.

I suppose my point is that I was a bit mystified as to why they went through all the trouble of keeping the honorifics, when they were going to pull some switcheroos here and there in the end. Hence, this rather anal post.

(via firebreathfishslap)

Source: dimensionslip

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majorasbitch:

Why is this picture in my chemistry book.
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majorasbitch:

Why is this picture in my chemistry book.

(via macarena-of-time)

Source: majorasbitch

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shiseptiana:

I’m actually happy I get to see alcor’s cute sad face in the anime because he smiles a lot (it’s just his character portraits, really) in the game despite his name “anguished one” I remember the first time I saw him I was like, “you’re the anguished one? you don’t look anguished at all”
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shiseptiana:

I’m actually happy I get to see alcor’s cute sad face in the anime because he smiles a lot (it’s just his character portraits, really) in the game despite his name “anguished one” I remember the first time I saw him I was like, “you’re the anguished one? you don’t look anguished at all”

(via mohshuvuu)

Source: shiseptiana

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Zoom Info
Zoom Info

(via warawaraplaza)

Source: fyeahcolinandryan

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evilgh0st:

childhoodphobia:

Well thats scary as fuck

omg
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evilgh0st:

childhoodphobia:

Well thats scary as fuck

omg

(via laughloveandletgo)

Source: youaintnofamily

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ろぐ② (Page 15) | ちゃま [pixiv]  fullview here
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ろぐ② (Page 15) | ちゃま [pixiv]  fullview here

(via yotsuba-and-reactions)

Source: pixiv.net

  • 3 hours ago > himehajime
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An everything blog!!!

Call me Telirix. Male, 19. Likes video games, food, anime, and stuff like that.

I'm a loner and a shy bum, so come talk to me!!!!

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